I was wondering, is it possible to run a multi-window OpenGL application on more than one GPU simultaneously? To be more specific, let\'s say I\'ve created an application with two windows each sharing
I\'d like to use certain functions of openGL, but nothing related to rendering visual content. Is there way to create it without ANY dependencies (not to windows, nor some package[SDL, SFML, GLUT])? O
How to create a system-independent NSOpenGLContext in Cocoa, not开发者_如何学运维 for drawing, but for retrieving OpenGL information like vendor, version etc. ???You create one the same way you would
I want to render my scene in one thread and then blit the result in window owned by another thread. To avoid reading the framebuffer back to cpu memory, I would like to use a framebuffer object. So fa
I have a 3D project based on the EAGLView exemple from Apple. I have a very stange bug with the context ( I think ), my context is create by using :
I am using wxPython and I want to use an OpenGL based canvas, but I don\'t want the c开发者_运维技巧ontext to support deprecated functionality. I\'ve navigated through pyopengl and pyglet in Eclipse,