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I\'m trying to write an authoring tool for Maya where one of the criterion i have to satisfy is maintain length of a NURBS curve. The authoring tool provides the user the control to edit a NURBS curve
In OpenGL NURBs can be drawn using evaluators. But it seems ev开发者_StackOverflow社区aluators were removed from OpenGL ES spec to make it light weight. In that case, how can one draw NURBs using Open
红茶是我们大家都熟悉的饮料。在我国,茶文化有着悠久的历史。许多人非常喜欢喝茶。茶的清香,茶的微苦,让人乐在其中。开发者_开发知识库今天这篇文章就给大家简单说说喝红茶对胃是否有好处。
I\'ll apologize in advance in case this is obvious; I\'ve been unable to find the right terms to put into Google.