I\'ve been working with several different programming languages recently, and I\'ve come to the conclusion that I don\'t really like the display list in Actionscript. I would much rather have an updat
I am learning django admin, i have to models with a one-to-many relation between them. I got something like Manufacturer model where i can add different car manufacturers, and Car model for adding car
I was wondering if there is any way (standard or a clever trick) to pass parameters to an OpenGL display list. Let me show an example to clarify what I mean.
Is it a g开发者_开发问答ood or bad idea to use display lists for drawing textured rectangles? The display list would be re-compiled only if the texture the sprite is using changes.For drawing a singl
I have two related ComboBoxes ( continents, and countries ). When the continents ComboBox changes I request a XML from a certain URL. When I receive that XML i change the DataProvider for the countrie
i have 2 sprites on stage.bottomSprite is added to the display list first, followed by topSprite.topSprite partially covers bottomSprite.
Haskell is about computation by calculation of values. DisplayLists / FBOs / VBOs are very very stateful by nature. I.e. \"give me a display list /开发者_运维问答 buffer object\".