I’m using the .Net Direct2D API in “Window开发者_JS百科s API Code Pack for .NET” to improve the drawing performance, it always throws the “Exception from HRESULT: 0x88982F80” when creating the Co
I have a hight fps stream of RenderTargetBitmap\'s I want to save them to disk to process them later, I do not want to encode them to Png, bmp or开发者_JAVA百科 what ever, I want to save the raw byte
I\'m trying to convert an XPS with WPF. The idea is that these images can be loaded with silverlight 4, for this I am using the following code:
i am rendering a textbox to an offscreen buffer using RenderTargetBitmap and i want to enter text into this textbox, however, i can\'t set the textbox focus (using Focus() has no effect - presumably b
I don\'t understand why the DPI parameters on the RenderTargetBitmap are used the way they seem to be used.
RenderTargetB开发者_StackOverflowitmap removes downgrades a RichtextBox\'s TextRenderingMode to GreyScale. So a captured PNG looks poor quality and doesnt match the WPF control
The WPF application I have build has a Viewport3D containg all kinds of UIElement3D objects. Now I would like to save a high resolution snapshot of a certain view to a file. I have tried RenderTargetB
I\'m trying to generate a bitmap off a WPF border. The whole thing sits in a asp.net app (server side of course) running .net 4.0.
Im trying to create some chart images without ever displaying t开发者_开发技巧hose charts on the screen. I\'v been at this for quite a while and tried a lot of different things but nothing seems to wo
I\'m wanting to export a 3D scene from a Viewport3D to a bitmap. The obvious way to do this would be to use RenderTargetBitmap -- however when I this the quality of the exported bitmap is significant