I have a C# project, where I have to both access the current workload of my processor, and ensure, that I run some specific code on every kernel of the processor. My problem is, that accessing the wor
I\'m writing a game engine开发者_运维知识库 and I need a way to get a precise and accurate \"deltatime\" value from which to derive the current FPS for debug and also to limit the framerate (this is i