I am observing a rotation value of a character in a game, and its value confuses me. I am wondering, what kind of unit is used here? It does not seem to be radian or degrees.
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I need to get angle in radians.I have: CGFloat angle = asin(myImage.transform.b); This seems to be not working.I need to extract the angl开发者_开发问答e of \'myImage\' at any moment in time.How wou
I import \"math.h\". I can use the cos function, but when I execute cos(0.321139585333178)开发者_运维问答
The OpenGL designers were never afraid of mathematics, and knowledge of linear algebra is essential for all but the simplest OpenGL applications. I think it can safely be assumed that OpenGL programme