I have an audio file that I want to begin playing at a 20 second delay, after the user has seen some animations play etc...
In my iPhone app I am trying to record audio and play iPod music at the same time, so I set the audio session category to kAudioSessionCategory_PlayAndRecord. But when I set this, all system audio (in
My iPhone application requires that I know when a user has/has not plugged in her headphones. That\'s easy. AudioSessionAddPropertyListener with a callback listening to kAudioSessionProperty_AudioRout