I need to use animation in my iPad application.When I use the animations the memory is increasing and getting exception..When I launch my application the size of the memory is 10 mb, once the animatio
I need to add two button in the UIImagePickerViewController for the iPad. I don\'t know how to increase the size of the UIPopOverViewController if it i开发者_运维百科s possible I will add them as a su
please tell me how to add new fo开发者_StackOverflow中文版nt to iphone xcode3.2.This functionality isn\'t built into UILabel/UIFont in iOS < 3.2. But there is a third-party solution you can use: Fo
I am working on a ebook reader application... i can able to work exactly as iBooks application does.
This picture shows what i want , i just making a custom movieplay controller. alt text http://www.imagechicken.com/uploads/1279252703012036800.png
I have a sprite(image of a ball) I can move it using touch and move. I have also identified the rate of change of location(x-axis,y-axis) of that sprite depending on sliding period.
In my custom movie player ,i use[player setInitialPlaybackTime:playSlider.value]; to make the movie resume playing at the time i slide to,but it has this situation:
First i have scaled the layer larger which contains the sprites. Now I need to sense touch on a sprite.
Im writing an app that I would like to display different views based on orientation. For example, if the device is portrait load pView, if landscape load lView. Below is the code ive currently tried.
Previously, on iPhone OS 3.2 with XCode 3.2.2 this used to work fine. I have created a small test to prove it. An NSManagedObject with 2 attributes, \"group\" and \"vaue\". Both strings.