I am using XNA with SpriteBatch and custom drawn verticies in parallel. The goal is to have the same coordinate system for both techniques.
I\'ve been asked to research some programming related to the \"Taguchi Method\", especially as it relates to Multi-variant testing. This is one of the first subjects I\'ve tried to research that I\'ve
I understand what a linked list is, but my question is what is an orthogonal linked list?I searched on the web but couldn\'t find any helpful information. I am studying liked list in C++, if there any
Can anyone provide an optimized algorithm for orthogonal array testing. ? or any link开发者_Python百科 to any relevant page will be also helpful..
Hey all, I need rotated versions of a 3D shepp logan phantom and it\'s corresponding rotation matrix. Now here\'s the thing, I use a function called phantom3d to create the 3D SLP, the function allows
I need to work on drawing a hierarchical tree structure (HV-Drawing – Binary Tree) with orthogonal lines(straight rectangular connecting lines) between root and children ( like the follow开发者_运维问
i am currently implementing a simple ray tracer in c++. I have a class named OrthonormalBasis, which generates three orthogonal unit vectors from one or two specified vectors, for example:开发者_开发知