I made a program on Mac OS X using OpenGL and dynamically linking libpng. I\'m now trying to port it to Windows. Whenever I try to compile and link my ported program in Borland it gives 开发
I am beginning with OpenGL, and I want to make a very simple game with airplanes. Now I have a PNG of an airplane seen from above, and I want to draw this on the screen. Currently I only know how to d
I am unable to load PNGs with CImg. I\'ve heard you need to get libpng / zlib to get to work first but I am unsure how to set this up. I am on Ubuntu. My source:
I\'m trying to get libpng working on linux. I couldn\'t get it to work through netbeans, so I ran g++ directly as g++ -lpng -lz main.cpp -o test and it compiles. When I try to run it it it outputs ./t
Basically I would like to convert a bitmap to a png using libpng but rather than outputting it to a FILE* I would like to output it to a char*. I have already seen this related post but I don\'t see w
I\'m currently wri开发者_如何学Goting a c++ program which should write me a png file as output. So I made a little code, actually works. I just took the source code from here and condesed it. My code
I have an HBITMAP and I would like to convert it to png format(in memory I have malloc\'d)as fast as possible, so my question is should I go with GDI+ or libpng?
I\'m tryin开发者_如何学JAVAg to add PNG support to my application and thus I want to include libpng. I know it needs zlib and thus I downloaded that as well. I went into the png folder/projects/vstudi
I\'ve got some custom metadata to put into a PNG file.It\'s being saved through libpng, and it\'s not difficult to write out a custom chunk.I just call png_write_chunk with the name, length and data.B
I\'m trying to compile libpng & zlib using the RVCT 4.0 armcc compiler. However armcc cannot find \'fcntl.h\', which I assume is a standard C library. Cygwin has fcntl.h (and the associated files