I\'m working on a project that involves creating a spline from a defined set of points (tens of thousands of points).
I\'m trying to find a way to implement catmull-rom splines on the android platform for the purpose of smoothly drawing a line through n points.Ideally I would be able to adapt cubic beziers via the Pa
I posted this question on mathoverflow but I want to know your opinion regarding this also. What I want to do is to draw a cu开发者_如何学JAVArve that is always at a certain distance from the normal t
I work in Engineering in an industrial plant, for some of our online modeling we look at high frequency output data from thermocouples, sensors etc by nature this data is subject to a \'noise\' effect
I would like to fit my data using spline(y~x) but all开发者_开发百科 of the examplesthat I can find use a spline with smoothing,e.g. lm(y~ns(x), df=_).
I am creating an iPhone / Android tower-defense type game were the enemy units must follow a predetermined path, which will be the same for the iPhone and Android versions. I had initially t开发者_开发
R can generate a spline function using splinefun() in the splines library. However, I need to evaluate this function at its first and second derivatives. Is there a way to do this?
A little background. I have a simulation that uses cubic splines for 1D trajectories. In this context, a cubic spline specifies an object\'s position, velocity, acceleration, and jerk as a function of
I need to use natural cubic spline interpolation in an iPhone app.Does anyone know of a class for Obj C or C that resembles this:
So I have a开发者_开发百科 3D cubic bezier curve and a start point found anywhere along the curve and need to find a second point further down the curve that is a specific worldspace distance (not arc