Our Java 2D application exhibits screen tearing when run on Linux.It does not exhibit any tearing when running on Wind开发者_运维百科ows.We\'ve spent significant time analyzing our code, and haven\'t
Coming from a more \'traditional\' C++ background so more used to dealing with low level API\'s rather than something like the flash.display API.
I\'m loading 3D objects (obj or 3ds or collada files) into my openGL application. The 3 environment is quite large (a few hundred metres in all axis\').
http://gaxweb.eu/deploy/phenix/en-de/products?target=1340 I\'ve got a weird IE bug here that causes tearing if you scroll that carousel with your mousewheel for example. The images are being torn int
I\'m making a small game using the HTML5 canvas element.It works great, except that it has a scrolling background with obvious tearing happening in Firefox and Chromium browsers in Ubuntu.I\'m pretty
I\'m trying to figure out how to work around my problem. I\'ve read http://groups.google.com/group/android-developers/browse_thread/thread/a2aac88a08cb56c2/b7dff4ba388cd664?lnk=gst&q=SurfaceView#b
the following code draws a square with two smaller square rotating inside it. whenever you click an arrow on the keyboard, the whole system will move in that direction. however i\'m having some proble