Where can I find an A* implementation in C? I was looking around but it seems my google-fu is not strong enough. I\'ve started writing my own implementation, but then I remembered Stack Overflow and
Let\'s say I have this 2D Array map { 0,0,0,0,7,1,1,1,1,1,1,1,1 }, { 0,7,7,7,7,1,1,1,24,1,1,1,1 }, { 0,7,24,24,24,24,24,24,24,1,1,3,1 },
I found a lot of references to the AI of the ghosts in Pacman, but none of them mentioned how the eyes find their way back to the central ghost hole after a ghost is eaten by Pacman.
I\'m having problems with a pathfinder (it\'s my first, so that was to be expected) : it doesn\'t always take the shortest way. For example, if I want to go one square down, the path will be : one squ
I\'m trying to implement Pacman. It works fine, but so far, the ghosts aren\'t using any pathfinding, but instead just decide randomly on each path junction which path to take. So you can imagine that
I am working on a project with a robot that has to find its w开发者_JAVA技巧ay to an object and avoid some obstacles when going to that object it has to pick up.
I\'m trying to get a faster pathfinding mechanism in place in a game I\'m working on for a connected node graph.The nodes are classed into two types, \"Networks\" and \"Routers.\"
There are links to some papers on D* here, but they\'re a bit too mathematical for me. Is there any i开发者_StackOverflow社区nformation on D*/D* Lite more geared towards beginners?Wikipedia has an art
a collegue of mine proposed to me an exercise from an online judge website, which is basically a graph solving problem of an evacuation plan on a small town.
This is my grid of nodes: I\'m moving an object around on it using the A* pathfinding algorithm. It generally works OK, but it sometimes acts wrongly: