I am making application which is crashing giving the above warning in console. There are two sprites. Train=[CCSprite spriteWithFile:@\"train.png\"];
When I\'m debugging my iPad app, I found because of low memory, some view controllers\' viewDidUnload got called. But seconds later, their viewDidLoad are called. And then again because of low memory,
My iPad application has a number of navigation controllers that are chosen dependant on selection of a list (a bit like how a tab bar controller works - or see the apple Remote application and choose
My iPad app makes heavy use of autorotation. This is great. However, I\'ve noticed that if a hidden view is released by the default implementation of didReceiveMemoryWarning (as described he开发者_如何
how do I differentiate between the two memory warning levels in didReceiveMemoryWarning ? Received memory warning. Level=1
Here is a an interesting problem. I have a view controller, let\'s call it MyViewController. One of it\'s members is a a custom view, let\'s call that MyCustomView. MyCustomView also has a reference t
This is sort of a mystery to me. My application does not use very much memory but if I put it in the background and run as many memory-intensive applications as I can, occasionally my application will
I have to go to the bottom with the didRecieveMemoryWarning method. I have read like thirty threads about this topic on this forum. And every answer is differerent.
In my application I have a tableview which a couple of cells on click of which I launch webview but my application crashes giving me memory warning level 2 even before the webview loads. I have cleare
I\'m running into a situation where didReceiveMemoryWarning is being called but viewDidUnload is not. The docs for didReceiveMemoryWarning say: