I\'m using a Thread to make a scrolling under Android. The thread run method is classic. I took it on Internet
I\'m updating an application in which measurement of the time of presentation of a stimulus on a screen requires the greatest amount of accuracy. It is currently written with DirectDraw, which got put
How can I vsync callbac开发者_如何学Pythonk on HTML5 canvas?There\'s no such thing. The browser should take care of doing the appropriate syncs, and you can help it by using requestAnimationFrame() -
I\'m deciding on whether or not to use VSync for a new game that I\'ve been developing using OpenGL. The goal is to provide the user with the best gaming experience, and to have a good balance between
hi I\'m using MFC SDI application for my mid term project. but every time i draw scene (with GDI) and \"invalidate()\"it flicking occur.
So, Im using D3D in a windowed application. I inited D3D with the following parameters: windowed: true;
I\'d like to generate a movie in real time with a self-made application doing fast screen captures with part of the screen occupied by a running 3D application.
I\'m making a game with iPhone. I found iPhone OS 3.1 supports v-sync with CADisplayLink class. I believe v-sync is ideal solution for game graphics, I\'ll use this only. (no fallback to NSTimer开发者
The WGL_EXT_swap_control extension allows doing this on Windows, but I am unable to find anything even remotely cross-platform doing the same, i.e. syncing my buffer swaps with screen refresh. My appl