I want to implement a complex branching logic Android business application to be used as a marketing questionaire tool with lots of questions and branching among them according to what the user respon
I\'m looking to get some g开发者_如何学Pythonood books on design patterns and I\'m wondering what particular pattern you\'d recommend for a Realtime Strategy Game (like Starcraft), MVC?.
I am attempting to create a \"behavior tree\" using C#. For anyone who doesn\'t know, a behavior tree is basically a framework that you can construct an AI around. There are Sequencers, Selectors, De
Recently I have been attempting to implement a robust behavior tree using the treesharp library posted by apoc. I have been going over iterators and interfaces in my books, but I still can\'t even fig
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I want to make characters in a game perform actions that are partially random but also influenced by preferences.For instance, if a character feels angry they have a higher chance of yelling than tell
I come from an MVC background (Flex and Rails) and love the ideas of code separation, reusability, encapsulation, etc.It makes it easy to build things quickly and reuse components in other projects.Ho
I am trying to wrap my mind around the best way to implement nested state transitions in a single threaded programming language (Actionscript).Say I have a structure like this behavior tree: