I need some help with drawing a text to a texture with GDI and D3D11. I tried using D2D/DirectWrite, but it supports just D3D10 and not D3D11 as I need. Everything I tried failed so far...
I am trying to separate Swapchain and Window creation from D3D10 device creation in my rendering framework meaning that I can\'t really use D3D10CreateDeviceAndSwapChain. I am running into an unexpect