I updated my Eclipse Android SDK to version 3.2 and I\'m now getting compilation errors for constants.
I keep getting this error message with every single Renderscript demo: 05-21 17:49:01.852: ERROR/AndroidRuntime(6704): android.renderscript.RSRuntimeException: Loading of ScriptC script failed.
I\'ve been messing around with Renderscript using a Motorola Xoom. Everything works ok but there are rendering issues. I\'m not sure if it\'s specific to the Xoom or not.
I have been writing some helper functions in Android 3.0\'s renderscript, and have come across a problem when I try to overload a built in function (even one declared as overloadable), or try to decla
I am looking into Renderscript capabilities and stuck with the A3D (Android 3d) file format. I can\'t find an easy way to convert a Collada file in开发者_如何学JAVAto an A3D format to store my blender
How to build the HelloWorld RenderScript application in eclipse? The HelloWorld RenderScript is from sdk/samples/android-11/RenderScript. I read the relevant article in
So Android 3.0 (honeycomb) is out now and boasts some kind of new hardware-accelerated 3D graphics engine called Renderscript.
Currently in an Android application that I\'m developing I\'m开发者_如何学编程 looping through the pixels of an image to blur it.This takes about 30 seconds on a 640x480 image.
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