I\'ve implemented a wavefront (OBJ) file loader for my OpenGL app which provides me face, texture and vertex information. However, to use lighting I obviously need normal information. I know the corre
I\'m having a little problem with the vertex normal. The result seems a little strange. First a look at the images:
I was just curious if you can specify constant normal when drawing with single call of DrawElements. I\'m using VAOs and VBOs so it\'s not that problem because I load them once for a开发者_JAVA百科ll
Why aren\'t specular highlights showing up in the binary produced by the following code? package com.example.helloandroid;
I have a triangle mesh and I\'m trying to calculate the normals so I can apply them when drawing the mesh. I\'m using immediate mode (will probably change to vertex arrays when I get time to understan
Many of the mapping techniques including normal bump mapping, parallax mapping and others require the special per-vertex tangent-space basis (tangent, normal, binormal / bitangent).
Sorry for the duplicaiton, but I\'ve been googlin\' for hours now without any result. I have this (optimized) data of a simple cube exported from a converter:
I\'ll try to keep this simple. I want a way to access the normal information of the scene, from the Frame Buffer output (or similar). The same way one is able to access the Depth Buffer using glGetTe
I need to \"Post\" some data to an external website using HttpWebRequest object from my application(desktop) and get a response
I\'m looking to make a Contact/Query form, wherein the end user can send an email to the webmaster. The form has a \'textarea\'field, which captures long strings from the user, if I开发者_如何学编程 u