I got a strange problem when I run my app on Nexus One, Android 2.2. In my app, I used a native .so lib, built under NDK. In Java code, I have 2 threads: one UI thread, one to run codes from native so
I´m trying to read the values of the Light Sensor of my Nexus One, 开发者_运维问答but I´mgetting only following values:
I\'m writing a graphically intense game for the Nexus One, using the NDK (revision 4) and OpenGL ES 2.0.We\'re really pushing the hardware here, and for the most part it works well, except every once
I am compressing a bitmap object to OutputStream using \"Compress\" function. Here is my code: try { if (bitmap != null) {
I\'m having troubles using AudioRecord. An example using some of the code derived from the splmeter project:
I\'m wondering what color-scheme is more energy-saving for AMOLED display? I\'ve already decided to manage c-scheme according to ambient light, thanks to this post:
the least thing i like on the nexus one is the useless app it runs when on the desktop dock. I already wasted a good day se开发者_如何学Goarching for the 3 topics below and failed to find anything.
I\'m porting my native C engine to android 2.1 using NDK r6, but I can\'t use the commands like: adb root or adb remout to my Nexus o开发者_StackOverflow社区ne. How should I do to upload my engine (.s
I\'m trying to load a web application that needs to connect开发者_如何学运维 to port 873. I\'m getting an error message that seems to imply that it can\'t reach that port and I\'m guessing that Androi
I\'m porting an iPhone app to Android, and I need to use OpenGL framebuffers. I have a Nexus One, and a call to glGet(GL_EXTENSIONS) shows that the Nexus One supports the same framebuffer extension as