I\'m trying to make a class where the user can modify member variables to change the default arguments of its member functions.
// In A.h class A { 开发者_C百科public: enum eMyEnum{ eOne, eTwo, eThree }; public: A(eMyEnum e); }
I have a templated container class, something like this toy code: template <class ItemType> class MyVector
struct B { void (B::*pf)(int, int);// data member B () : pf(&B::foo) {} void foo (int i, int j) { cout<<\"foo(int, int)\\n\"; } // target method
I am trying to get familiar with classes in python. In C++ the structure of a class seems straightforward to me, regarding the member variables. You just declare them at the beginning of the class sco
If I have a class that has many int, float, and enum member variables, is it considered efficient and/or good practice to return them as references rather than copies开发者_C百科, and return constant
I\'m writing a member function that uses a member variable pointer as an iterator. However I want to reference the pointer within the function purely for readability\'s sake. Like so:
I have a function that gets a value from the database and returns it. I call the function to store it into a member variable but I get the following error:
Following is a question regarding using properties in class. I have been using public properties instead of exposing member variables publically. Majority advise that this approach helps encapsulatio
I am trying grab all the member variables in AS3, and then foreach one i would like to process it in various 开发者_运维问答ways. I would need the name and then if it is a collection of some type I wo