I would like to know how to configure freeglut to work with the Code::Blocks IDE and minGW compiler. I don\'t have much experience with Code::Blocks and I have tried both glut and freeglut for ages.
This is my program: #include </usr/local/include/GL/glut.h> int main(int argc, char **argv) { glutInit(&argc, argv);
Somehow I can\'t get Glew in multiple header files. It i开发者_运维知识库s just complaining about Gl is already defined before GLEW.
I\'m really having trouble closing my console application with FreeGLUT. I would like to know what the best way is to take every possible closing, because I don\'t want any memory leaks (I\'m pretty
I开发者_JAVA百科\'m using MSVC++ and freeglut in order to use openGL. Now, I have a class called Camera, which is pretty simple, but it also holds the function for the reshaping of my window.
On a MAC OS X machine, I am using FBO, depth RBO and texture RBO with freeglut to render a 3D scene to FBO and doing a render to texture. All using standard glut functions and glutMainLoop at the end.
Hi my program is supposed to display a solid red colored sphere in the center of the screen, all i am getting is the boundary of the sphere :
I\'m trying to compile this example and play around with it a bit. I\'ve already corrected the main error the people were having with this example where they would call sdl_gl_setattribute before SDL_
I am using off screen rendering using opengl FBO and glut on a MAC OS X 10.6. The program involves movement of multiple 3D objects.
I am trying to get OpenGL and Glut running 开发者_开发知识库on Eclipse Linux FC13. After spending two days on it, I admit that help is needed. On FC13 Eclipse, I see