Is there a way to play more than one sound while let\'s say the background music is going? The way I have it is:
I play mp3/wav from file to create a push effect. However on an Atom CPU based tablet PC, there is a delay when I touch the button.
I want to play a wav file synchronously on the gui thread, but my call to PlaySync is returning early (and prematurely stopping playback). The wav file is 2-3 minutes.
I\'m writing a 开发者_Python百科basic writing app in C# and I wanted to have the program make typewriter sounds as you typed. I\'ve hooked the KeyPress event on my RichTextBox to a function that uses
I want to playback audio file from byte code. I already have byte code for audio file. But when I playback with System.Media.SoundPlayer, I got error as \"{Sound API only supports playing PCM wave fil
I\'m working on setting up an alarm that pops up as a dialog with multiple sound file options the user can choose from.The problem I\'m having is creating a sound player at the local level that I can
I\'m playing wav sound files 开发者_JAVA技巧using the .NET SoundPlayer class in my program, is it somehow possible to get the length of the wav file (in milliseconds)?
When I try to play the sound file \"Windows Critical Stop.wav\" I get the following exception: exec{\"Sound API only supports playing PCM wave files.\"} System.Exception {System.InvalidOperationExc开发