I\'m trying to figure out if MonoTouch correctly calls the underlying \"hash\" message when yo开发者_StackOverflowu call GetHashCode() from a NSObject drived object.A quick check of the implementation
Out of interest how does the GetHashCode of a concrete implementation of IEqualityComparer work? The reason that I ask is that I\'m using linq to union two collections, and when only the left collec
I\'m have been struggling the last 3 days with a funny, at least for me, behaviour. The basic concept is the following: An object is created in memory, this object has a list of children. This object
I need to use Dictionary<long, string> collections that given two instances d1 and d2 where they each have the same KeyValuePair<long, string> contents, which could be inserted in any orde
I declared a C# line of code like so int hashcode = \"apple\".GetHashCode(); On my computer, a computer at work, and a friend\'s computer, the result was 1657858284.On a development server, the res
Should we override both Equals and GetHashCode properties when implementing a custom class instances comparison?
The program was working with this implementation: class Instrument { public string ClassCode { get; set; }
This question and Jon\'s answer made me aware this even existed, so I got curious and launched Visual Studio.
To quote from Guidelines and rules fo开发者_运维问答r GetHashCodebyEric Lippert: Rule: Consumers of GetHashCode cannot rely upon it being stable over time or across appdomains
Which of the following is correct/better, considering that identity property could be null. public override int GetHashCode()