i have a scrollView that fits the whole screen. In that View i show some UIImages that scroll horizontally. Like in the PageControl Project from Apple.
I\'m building a game and this is the first time where I\'ve needed more than one touch to work. I\'ve noticed that there appears to be no rhyme or reason to the indexing of touches in the NSSet. It ca
Overview I\'m working on an iPhone game whose code I inherited from another developer. The gaming grid is a UIScrollView having a contentSize of 1000x1000. The grid contains several elements drawn on
I\'m new to iPhone programing. I\'m trying to do a simple window with a cat doing two sounds. When you click at the cat icon it should do \"miaau\", and when wou drag over window (stroke) it should ma
How can I ignore the touchesBegan method when the user is pinching an object and ignore the touchesMoved method when the user taps on the screen? I creat开发者_Python百科ed a picture zoom in / zoom ou
i am displaying 3 images on image views. i am getting image position by using the fallowing code. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
When I touch anywhere on screen touchesBegan event triggered. but I couldn\'t manage how if I touch specific object as like UIImageView?
I am trying to determine where the user is touching in relation to the character on the screen using cocos2d sprites. When the user clicks to the left of the sprite, I want the sprite to run to the le
I using jQuery to listen to the touchstart,touchmove and touchend, and I able to drag the \'dragitem\' in iphone Safari(position change that base on the touchmove). But now the issue is how i can make
I have 2 uiimageviews foo1,foo2 which are not intersecting each other, and I have 3 functions touchesBegan, touchesMoved, touchesEnded