I want to make a skinning engine capable of drawing custom-shaped windows with alpha blending. That is, it\'ll use layered windows (UpdateLayeredWindow). A typical window will contain among its backgr
I\'m trying to figure out why I\'ve been getting an empty update rectangle when I call InvalidateRect on a transparent window.The idea is that I\'ve drawn something on the window (it gets temporarily
Looking at a Windows tooltips class hint window, i see that it draws its drop-shadow outside the hint window\'s actual rectangle.
I have a program that displays a main window, a layered window and implements COM drag and drop. In general terms: