I was wondering if someone could guide me on this problem : I need to create a path by clicking several points on a canvas, and these points would be added to the path geometry. After finishing the p
I run Emacs on Win7 and Ubuntu and try to share most of my configuration via dropbox.com. I still could not figure out how to write the path to load-files or images (for example) in a platform indepen
Here are four paths: p1=r\'\\foo\\bar\\foobar.txt\' p2=r\'\\foo\\bar\\foo\\foo\\foobar.txt\' p3=r\'\\foo\\bar\\foo\\foo2\\foobar.txt\'
I am using dotlesscss for my css and I remember how to use 开发者_如何学Gothat but what I am forgetting is how to get the root project path so that I can generate the full file path to my .less file t
In a Node.js module I would like to open a file--i.e, with fs.readFile()--that is contained in the same directory as my module. 开发者_运维百科By which I mean it is in the same directory as the ./node
http://matplotlib.sourceforge.net/examples/api/histogram_path_demo.html I\'m 开发者_JAVA百科looking at the above code.What does the bottom half of the code mean:
<head runat=\"server\"> <meta charset=\"UTF-8\" /> <title>Make Games with Scirra Software</title>
I used to know it, but I know there is a way in java to make sure the path works in all OSs (Windows uses a different \"/\" system than Unix based systems).What do I have to do to create a file path n
If I have a closed path, I can use Geometry.GetArea() to approximate the area of my shape.This is great and saves me a lot of time.But is there anything around that will help me find the length of a u
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