I\'m having troubles with UdpClient in C#. I am streaming audio over the internet between two clients.
i use in UDPClient in c#. i invoke the receive function, but the when i am running the app. the program enter to eternity loop. Why is this phenomenon? Maybe because no data were available on this por
when i udpclient.send to an fake/unknown ip, the process took a long time to开发者_StackOverflow中文版 complete(about 2 seconds per call. for 1000 calls it took about 2000 seconds). if i udpclient.sen
开发者_开发问答I have figured out the maximum data before fragmentation between 2 endpoints using udp is 1472(other endpoints may vary). This states that mtu is 1500bytes and header overhead per packe
I want to change开发者_开发知识库 udpclient receivebuffersize in order to prevent buffer overflow when receiving udp packets. is it possible to change it in c#. The actual property is UdpClient.Client
I am attempting to create a program for a wireless mesh (adhoc in all but name). Most of the network will deal with TCP messaging but to determine all neighbor IPs (as they will be unknown on startup)
I want to do this for (int i = 0; i < 100; i++ ) { Byte[] receiveBytes = receivingUdpClient.Receive(ref RemoteIpEndPoint);
This question already has answers here: 开发者_如何学GoHow do I find the port number assigned to a UDP client (in .net/C#)?
This is my server code byte[] data = new byte[1024]; IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);
I am developing an application in which I want to pull out some information through the DHCP server. so I am sending a DHCPINFORM packet on port 67 UDP Broadcast. The problem I am facing is that I am