I read the page Ball to Ball Collision - Detection and Handling and am a bit confused about the code for resolve_collision. I get everything except what is 1.0f + Co开发者_如何学编程nstants.restitutio
Here is my pool game engine done in Box2dFlash. I would like to make this simulation more realistic as I received
Im implementing a pool billiard game in Java and it al开发者_如何学Cl works fine. It is a multiplayer game, but nevertheless, it should also be possible to play it alone. For this purpose I\'m trying
Is there a way to write the PHP file_exists function so that it searches a directory for a file with an arbitrary 开发者_StackOverflowextension.For instance, suppose I knew that a file were called \"h
Say e.g. i have a URI http://127.0.开发者_运维问答0.1/somecontroller/someaction#12345 that takes me to the someAction() action of the someController controller. From there, i am able to retrieve the R
Most collision detection algorithm in billiard uses a nai开发者_Python百科ve approch, where the balls\' positions are incremented and then checked for collisions. This method dosen\'t work well when t