How do you load an image that exc开发者_运维技巧eeds the 4096×4096 limitations of flash while splitting it?
This is extremely difficult to explain in the title... First, here is my code in Actionscript: var digitalGallery:Loader = new Loader();
I have an image, out.jpg, that is updated more or less every second. I want the image displayed in an HTML file, and always up to date. My original solution was to reload the image every half second.
I need to be able to wait to start a function until the height and width of an image are available. When this code calls start(), it still says the height and width are zero:
I want to display an image loader & keep checking until the image exists in a specific folder. The images requested are dynamically generated through a queue so I have no idea when the
I\'ve got a page containing a lot of images, which are initially hidden from view as I\'m using tabbed divs (ie. hiding some divs using CSS display:none).
i load graphs via the following javascript function: function loadMCorCBGraph(self,surveyID,questionID,varID) {
On the home page of my site I want to display a lot of products which have images which are quite large. Currently the page is taking so long to load that it is actually timing out and the page fails
I\'ve reviewed some posts about lazy loading but I believe my problem is a bit different. I have a gallery (my class extends Gallery) which displays 20 rather large in size images (400-500K each). I
EDIT: I\'ve added a few more lines of the program to the code snippet below. I have t开发者_如何转开发he following line of code in a program