I\'m working on an android game and am currently busy with a gamecamera type of component. The best method seems to be translating the canvas (possibly with a matrix) to move the entire canvas to act
I have a very subtle problem with XNA, specifically the SpriteBatch. In my game I have a Camera class. It can Translate the view (obviously) and also zoom in and out.
I\'m using simple code to draw text inside specified recta开发者_开发技巧ngle. Everything works fine, except that sometimes text layout is different depending on graphics scale (set via Graphics.Scale
I have a chart on a windows form using c#. I am outputting data to the chart dynamically using: Chart1.Series[\"Roll\"].Points.AddXY(TimeStamp, roll);
I have a GridView that is showing 2 images on a row. I have an SGS and Galaxy 5 to test the app. Unfortunately, it\'s not well scaling. I change values attributes in XML to fill the screen of SGS and
I am running into a strange issue. I have multiple images in my Android project which I stored as .png files under res\\drawable. I was able to easily extract the images at runtime and convert them to
I wrote a test application in Qt4 which uses QImage.scaled() or QPixmap.scaled() 开发者_运维技巧methods that turned tobe very slow. Even a perspective transform is faster, while a scaling transform is
Fr开发者_运维技巧om within a Makefile I like to reduce the size of PNGs. I tried first ImageMagick, but while I could resize (down) the images and reduce their colours to 32 (or the depth to 5 bits),
This should be an easy to solve but my brain has been fried the last few days. I have a slider that zooms in and zooms out a image. I want to zoom into the pixel level and zoom out to the pixel level
I am using JFreeChart to create candlestick charts in my Java app. However, my charts end up looking like this: