I have the following Tables: Players id playerName Weapons id type otherData Weapons2Player id playersID_reference
I have used ImageView\'s before and understand the different scale types that can be set... However I am having an incredibly difficult time trying to get an ImageView to scale properly in the row of
I have a nice little popup, when it shows, I d\'like it to growth from 0 to 1x scaley, but I don\'t get it right, when I click multiple times, it looks like i \"catch\" the animation at
from my main class i call to create a sprite and add it开发者_高级运维 to the stage private function addSwatch(evt:MouseEvent):void
I have an input edit field where the user can enter data. I want the box width to be at least 191px (min) and maximum 450px (max).
I\'m having trouble getting an asset image to scale up when I load it. The new call to BitmapDrawable(Resources, BitmapDrawable) is not available on 1.6 SDK.
I would like to have a background image in my QGraphicsView that is always scaled (and cropped if necessary) to the size of the viewport, without scrollbars and without scrolling with the keyboard and
The documentation states: \"Precision can range from 开发者_如何学Python1 to 38. Scale can range from -84 to 127\".
I have a set of points like: pointA(3302.34,9392.32), pointB(34322.32,11102.03), etc. I need to scale these so each x- and y-coordinate is in the range (0.0 - 1.0).
Ok, So I\'ve tried to make an application which relies on images being scaled by an individual factor. These images are then able to be turned over, but the use of an animation working on the Project