How would I take the topleft corner as seen through the QGraphicsView and keep it the topleft while scaling?
i want to scale my android application, basically i developed it for 800x480 display with a AbsoluteLayout. Thi开发者_运维百科s is necessary for my Application, i can\'t change it.
how can I make the drawable on a button smaller? The icon is too big, actually higher than the button. This is the code I am using:
I have a bunch of blocks that needs to be drawn into a grid. Now displaying them unscaled everything is fine but when I try to scale them down to fit withing a window I get \"scale-artifacts\" because
I want to scale the JTextPane for inline text editing. User can zoom/pan the text and double click on a JLabel to edit it. The editor should scale to the current zoom level.
When I attempt to scale an object, only the top and left of the image get bigger. The rest stays the same. I want an even scale.
See here: http://jsfiddle.net/MLaVb/1/ The caption that is positioned via position:absolute over the thumbnail (position:relative) moves when you hover over the t开发者_运维技巧humbnail.. The only
I have a list of data points (0.2, 0.8, 0.95) that I want to plot on a line. I want to create a one-dimensional scale (vertical or horizontal) of this range of values with the names of those data poin
I\'m using following code to display an image in a WebView: final WebView web = (WebView) findViewById(R.id.webView);
I\'d like to stretch a sprite based on the movemnt/velocity direction. for simplicity sake the sprite is white 5x5 pixels. incl开发者_运维技巧uding a black 1x1 border