I\'m learning about openGL and how to do transformations such as translating and scaling. I know you have to usually translate to the origin, then do whatever you want (lets say scale), then translate
How can I convert this GDI code to WPF code? Icon bigIcon32x32 = null; bigIcon32x32 = Icon.ExtractAssociatedIcon(\"c:\\\\test.docx\");
Picture this... A program GUI JFrame that is split in 2, EAST and WEST. The first JPanel is just a print preview screen. The EAST side of the JFrame is where the user can create a 1 2 or 3 size image.
in the Draw() function of a GLForm (openGL with borland builder), I first draw an image with a SDK function called capture_card::paintGL().
I had to change the blueprint of my webapplication to decrease开发者_高级运维 loading time (http://stackoverflow.com/questions/5096127/best-way-to-scale-data-decrease-loading-time-make-my-webhost-happ
I need to make rather simple animation: ImageView should appear from left top corner to the center and then disappear in the top right corner. Here\'s my XML code. The problem is that ImageView goes b
On the 24\" iMac I\'m using at work I cannot scale the iOS Simulator\'s window. The 100% and 50% menu entries are greyed out (and the keyboard shortcuts don\'t work either.)
I\'m scaling an image in css with transforms. The 开发者_Python百科scale goes from 0 to whatever, with 0 through 1 being smaller than the image.
I have an image that I would like to make disappear by scaling the image to 0.0 horizontal from left to right.
I\'ve spent a few days researc开发者_开发问答hing the pros and cons of mysql against nosql solutions (specifically mongodb) for my project.