i\'ve already asked something similar, but now i\'ve the problem to manage and realize a \"realistic\" steering for a simple 2d (top-down) car racing game.
What is good design in this simple case: Let\'s say I have a base class Car with a method FillTank(Fuel fuel) where
Apart from unambiguous clarity, why should we stick to: car.getSpeed() and car.setSpeed(55) when this could be used as well :
I am developing a class library which will include the object Car. The dilemma is, Car itself will be a class with fields such as Registration Number, and other general information on the car.