It seems that an android animation is not truly finished when the onAnimationEnd event is fired although animation.hasEnded is set to true.
I have created an array of coordinates. The centre of an image should move through those coordinates. I have used TranslateAnimation to achieve it. But during the animation the image is moving within
How can I set up the animation when the user selects an element in a listview? I am making my own listview adapter to set even rows with a pink background and odd rows with a purpl开发者_运维技巧e ba
I have several Frame-to-Frame XML Animations that use the android:duration to set the speed.All work well.
I\'m trying to do several translations simultaneously on Android. I have 2 or more buttons on a layout (all the same size), and when I press one I want the others to move out of the screen.
I require an animation for an image in my application. The image should start coming from the top left corner till the middle of screen. The image size will be smaller at the initial stage. While com开
I want to rebuild (maybe I don\'t even have to) the nativ android progress indicator and show it as icon for a list item. I followed this example and endet up with a heavy performance eating animation
I am working on an app that has a homescreen. This homescreen should behave like the android homescreen where you can switch between several views by flinging your finger over the touch screen.
I have to repeat the image sequence I am using with Thread and AnimationDrawable but it is not working continuously. I don\'t want to stop this animation until next activity is started through button
Does the Droid SDK support sliding your finger across the screen to go back to the previous screen, instead of开发者_StackOverflow社区 using the back key?I assume that you mean \"slide\" as the unlock