I\'m developing for the XBOX 360, and I use the pow() intrinsic in some lighting calculations. 6-8 years ago 开发者_开发问答it used to be common to use a 1D lookup texture to approximate pow(). Does
I have made some c code for a progr开发者_开发技巧am, which does some psycho-acoustics on sound data.
I have some legacy code that was writing to a NITF file to display some images. In the legacy code, it appears as if there was a LUT being used, and there was a section of code that wrote out a row at
I\'m currently writing an N-Tier architected ASP.NET system with a relatively normalised SQL data开发者_JS百科base backend, but I\'m struggling to get my head around how lookup values should be repres
I wonder if any better practice or any principle when come to design a lookup table. I intend to design an abstract lookup table which can serve many different situations.
I have two pieces of code that are identical in C# and Java.But the Java one goes twice as fast.I want to know why.Both work with the same principal of using a big lookup table for performance.
I have table containing a series of unique strings which I need to provide quick lookups to (besides for memory-caching).
Say I have an array storing the first 10 primes, like this: const int primes[] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29};
I am woking on an Orable database and I am adding a couple of lookup tables. The general question is should the lookup table contain a code and a description and the code be the FK back to the main t
Core data is not a database and so I am getting confused as to how to create, manage or even implement Lookup tables in core data.