I\'m having problems getting an iPhone Unit Testing Bundle to compile when the code it references uses CGFloats. If I recall correctly, CGFloat is just a pre-processor macro so I\'m guessing it\'s not
Seems like a mystery to me.I\'ve read the referenced Q&A on this, but it still doesn\'t work.A bug?A Prefer开发者_开发百科ence setting?
I\'m new to XCode and I find the file management a huge pain.In most IDEs, you can simply have the project source tree reference a directory struc开发者_如何学Pythonture on disk.This makes it easy to
Earlier this week I was developing to the device just fine. I upgraded itunes to the latest version (9.0.2 (25)) and I noticed that Organizer was throwing the:
Hi guys i have downloaded iPhone SDK 3.2 and installed it successfully, after that i shutdown the system and restart it. When i am opening previous applications or try to create开发者_开发百科 new app
Last version or XCode (3.2.1) is running very slow on OS X 10.6. What kinds of tweaks can you do to your Mac in order to speedup Xcode build process.
I have edited this OS 3.2 question based on advice that it could infringe Apple\'s NDA which is something I have no desire to do. For what its worth I didn\'t reveal anything likely to upset their law
Cut to the chase I have recreated my problem as it is fairly self explanatory. this complies without error:
How can I add an image to a textfield? I saw it in a few apps, but can\'t get around开发者_开发技巧 it. Also based on the location of the curser, the imageView will be initialized (add image to next l
I have a working gcc 4.3.3 toolchain for an ARM Cortex-m3 and would like to integrate it into XCode. Is there a way to set up XCode (3.2) to use this gcc toolchain instead of the built-in GCC 4.2?