I have a concave polygon I need to draw in OpenGL. The polygon is defined as a list of points which form its exterior ring, and a list of lists-of-points that define its interior rings (exclusion zone
I\'ve been scouring the internet for days, but have been unable to find a good answer (or at least one that made sense to me) to what seems like it should be a common question.How does one scale an ar
i\'m trying to get around the rule of only being able to form convex shapes in the SFML c++ library.
Hey so i was told in a previous answer that to make concave shapes out of multiple convex ones i do the following:
I\'ve got a PathGeometry (polygon) built up of LineSegments on one PathFigure and I\'d like to ensure that it\'s Convex.I have a method using the CrossProduct to determine whether the geometry is Conv
I\'m using Delaunay to triangulate a concave polygon, but it fills in the concavities. How do I automatically remove the trian开发者_StackOverflowgles that are outside the polygon boundaries?Self-answ