I\'m coding an abstract strategy game with C# & XNA. As for the AI, I\'m currently using Negascout and a depth of 5. The following is the description of the game:
i m writing a simple chess game that has 3pieces,a king and a queen one side and other side just a king,the king and queen should mate alone king with less movements.in this project,first we should ge
I wrote some code to move the king in chess game; can you tell me where is the problem of this code that king doesn\'t move? Thanks.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its c开发者_StackOverflowurrent
I\'m currently debugging my transposition table for a chess variant engine where 开发者_JAVA百科pieces can be placed (ie. originally not on the board). I need to know how often I\'m hitting key collis
I have a question. I want to write a chess like program applying the rules as follows: It should have just a king and a queen on one side and the other side should have just a king.
I have a chess variants engine that plays suicide chess and losers chess along with normal chess. I might, over time, add more variants to my engine. The engine is implemented completely in C++ with p
Firstly: apologies if this is a duplicate post. Things got a bit confusing as I\'m trying to post/register at same time.
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Does anybody know if there is a free python chess moves validation function available somewhere? What I need. I have a diagram stored as a string, and move candidate. What I need is to see if move ca