I\'m trying to capture the audio which an activeX flash component is playing. I do this by finding the flash.ocx module and hook the waveOutWrite function.
I\'m writing a C# library to wrap a Win32 API (the waveOut... family of functions), and have reached a point where I\'m unsure how to manage the interaction between different parts of my code without
I cannot find any information about the thread-safety of the waveOut API. After i creating new waveOut handle, i have those threads:
Context: I have a piece of code that knows the value of a waveOut handle (HWAVEOUT). However the code did not create the handle, thus the WAVEFORMATEX that was passed to waveOutOpen when creating the