Using C# and NAudio, I have have three wave files I would like to join into a single wave file having three channels, each corresponding to one of the three input files. Furthermore, I would like the
I have initialized the device using: staticIWavePlayerwaveOut; staticWaveFormatwaveFormat; staticBufferedWaveProviderwaveProvider;
I an trying to develop a windows application using C# that can play streamed audio data. Basically, I will have a client application that is responsible for playing different audio files. Currently, f
I\'m implementing a program that reads an audio stream from an input device and sends it to an output device using NAudio. To do that, I get the data from the input stream using WaveIn and its DataAva
I\'m using NAudio (but 开发者_开发问答it applies to reading directly) to capture microphone wave data. It seems that if my app is busy it drops/skips some input data from the mic.
Is there any way with NAudio to link a WaveMixerStream32 with WaveProviders, rather than WaveStreams? I am streaming multiple network streams, using a BufferedWaveProvider. There do开发者_StackOverflo
I\'d like to create a software that listens after claps thru microphone.. my first implementation will be to try to get the software to warn when i hears high volume sound.
I\'m currently trying to walk through a midi file as a song plays, with the midi file \"playing\" a few milliseconds ahead of the song. In greater detail, I\'m visualizing the notes of the song by sli
I\'m posting my question here as it was suggested to do so on the NAudio page(http://naudio.codeplex.com/documentation).
I\'m hell bent on making this work with NAudio, so please tell me if there\'s a way around this. I have streaming raw audio coming in from a serial device, which I\'m trying to play through WaveOut.