The code for building a triangulation: CvSubdiv2D *subdiv; CvMemStorage *storage = cvCreateMemStorage(0);
Im currently doing research towards my final year BSc project. The final product will include indoor location tracking functionality. The traditional, or most utilised method seems to be RSSI triangul
After reading about it I\'ve come to this: #include <vector> #include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
I recently asked this question about how to cut down a concave polygon to convex ones, and I was suggested to do Triangulation or Polygon Partitioning.
I have a pointlist=[p1,p2,p3...] where p1 = [x1,y1],p2=[x2,y2] ... I want to use scipy.spatial.Delaunay to do trianglation on these point clouds and then plot it
Given a point set (i.e a 3XN array of vertices), how can I triangulate it using matlab? Assuming the point set does represent some surface of an object, and does n开发者_如何学编程ot contain any noise
we\'re trying to us开发者_运维问答e GLU\'s tesselation functions on a headless, GNU/linux server. We\'d like to use PyOpenGL for that, but the problem is that it crashes on a call to gluNewTess (Segme
I\'m in need of help solving an issue, the problem came up doing one of my small robot experiments, the basic idea, is that each little robot has the ability to ap开发者_JS百科proximate the distance,
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Trying to triangulate a set of simple 2d polygons, I\'ve come up with this algorithm: 1) For each vertex in the polygon, compute the angle between the two linked edges