I noticed that their are a lot of technologies that uses X in their names like Directx and PhysX and X server ... is there a something common? Or is th开发者_JS百科ere any reason to choose X?According
Is there any way to integrate Qt and Physx so i can use Physx insi开发者_StackOverflow中文版de Qt Creator?Unfortunately PhysX is compiled against the /MT (static run-time version), while Qt MSVC uses
is it possible? if yes, how? if开发者_高级运维 not, how does unity3d make it happen?Yes, Physx has a software only implementation, and a hardware assisted one.
My scene has a number of stacks of dynamic objects. When the simulation starts, it takes a while for these to \"resolve\" before they become sleeping islands. This affects performance significantly fo
I\'m working with physx (trying to add ik to ragdoll) at the moment. For some reason, all ragdoll joints are frictionless, and as a result, ragdoll tend to \"wobble\", 开发者_C百科especially when it i
How is the NVIDIA PhysX engine implemented in the NVIDIA GPUs: It\'s a co-proc开发者_运维百科essor or the physical algorithms are implemented as fragment programs to be executed in the GPU pipeline ?P
What I am trying to create is a rocket that will hug the track in a straight direction. ie) The rocket travels in a straight direction and can orientate based on its local x axis. This is so it can go
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
NVIDIA和游戏开发者现在很少强调PhysX物理加速作为多带带的卖点,因为它已经是NVIDIA游戏开发套件Gameworks的一部分,而NVIDIA现在强调的是整体。上周末,该公司发布了PhysXSDKv3.3.2,低调地给Linux用户带来了一个