I have a C++ application.This supports users\' C++ plugin DLL\'s, it will dynamically load these DLL\'s and then be able to create and use the user\'s types dynamically. These user types derive from b
I have some code where classes inherit from a base class. That base class has a function which, when run, ought to call functions to be implemented by the children. That is, the general algorithm is
I have a multiple inheritance scenario without virtual base classes like this: TaTb BC \\ / A Ta and Tb are two different template classes that both declare a virtual function named f(). I wa
I am reading some C++ text regrading Pure Virtual Functions. As the text says, the form of Pure Virtual Functions declaration, for example, is:
Following this question, I\'m wondering why a struct\\class in C++ has to have a virtual method in order to be polymorphic.
public class Base1 { public virtual void f() { Console.WriteLine(\"Base1.f()\"); } } public class Derived1 : Base1
I think I understand the concept开发者_如何学Python of virtual methods and vtables, but I don\'t understand why there is a difference between passing the object as a pointer(or reference) and passing
This question already has answers here: Closed 11 years ago. Possible Duplicate: Making sure the method declaration is inherited
A library provides a class with virtual functions. Can this class be extended with new virtual functions without recompiling binaries dynamically linked to the library?
For this code: class B1{ public: virtual void f1() {} }; class D : public B1 { public: void f1() {} }; int main () {