I have a shape made out of several triangles which is positioned somewhere in world space with scale, rotate, translate. I also have a plane on which I would like to project (orthogonal) the shape.
Imagine there is plane in between a virtual person and an object. The object is a box with a certain xyz scaling and rotation. The plane is like a glass window. The person is looking at the object thr
What would be the best algorithm to generate a list of vertic开发者_如何学编程es to draw a plane using triangle strips?
If given a line (represented by either a vector or two points on the line) how do I find the point at which the line intersects a plane? I\'ve found loads开发者_开发百科 of resources on this but I can
I have read the article by Joel and have done a lot of searching. Every site and article on Unicode talks about开发者_如何学编程 how there are 16 bits per code point, but Unicode supports more than 2^
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I can\'t seem to find what the equation is for calculating the normal of a 4 vertex pl开发者_开发知识库ane in 3D. Given 4 vertices, (x1, y1, z1), (x2, y2, z2), etc. How do I calculate the normal of th
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Imagine we have a 2D sky (10000x10000 coordinates). Anywhere on this sky we can have an aircraft, identified by its position (x, y). Any aircraft can start moving to another coordinates (in straight l
I am having two Vectors (X,Y,Z), one above Y=0 and one below Y=0. I want to find the Vector (X,Y,Z) where the line between the two original vectors intersects with the Y=0 level.