I was experimenting with opengles, and made some simple squares moving around the screen: //inside my renderScreen() method, called from onDrawFrame()
Assuming I use Orhographic Projection, and have a reshape function like this: void reshape(f32 width, f32 height){
I am tryi开发者_运维问答ng to draw a very simple, black and white stick figure whose head is a sphere. The background is black and I am drawing with white color. The orthographic projection of the sph
I am having trouble setting a orthographical projection matrix of dimensions 4x2 with (0,0) being in the center, (-2, -1) being at the bottom left corner, and (2, 1) being at the top right corner.
I need to create whole-sky maps, but Google Earth in Sky mode has limited \"zoom out.\" Is it possible to create an orthographic map projection with Google Earth (or, for that matter, MS Virtual Earth
I\'m trying to figure out how to draw graphics in XNA, and someone else suggested this. But before I attempt to use this...
I am rendering textured quads from an orthographic perspective and would like to simulate \'depth\' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left
I\'m building a game level editing app as part of a university开发者_如何学Go project. In my application I have multiple viewports, a Perspective viewport and three orthographic views all setup to vie
I added Orthographic Camera to my proj开发者_JS百科ect. I want to show my chart on screen proportional. For example height is 4 and width 4 (region from -2 to 2).
Using DirectX I\'m rendering textured polygons (orthographically) so they act as HUD sprites. Now I\'m not sure how would I go about implementing sprite masking in this sytem?