Is it possible to achieve an transparency effect where fragments with alpha lower than 0.5 are discarded and fragments with alpha higher than 0.5 are rendered rendered opaque? From what I\'ve read,
My v开发者_如何转开发ertices are made up of an array with this structure: [Position][colour] [float][float][float][byte][byte][byte][byte]
I would like to be able to blend three different textures in one fragment so that they interpolate equally.
I´m planning to cre开发者_如何学运维ate a WebGL-based, realtime strategy game, where players are able to play together. I´ll use Node.js to create the game server, and websockets for realtime connec
I finished Learningwebgl.com and Mozilla tutorials, everything look good at first, but... Unfortunately, My first engine slow-down after making lots of functions and also separating scripts into piec
I am trying to do picking in WebGl. I have two shapes rendered along with different texture mapped on each. I am trying to grab pixel on certain co-ordinates. Here is the example.
Is it possible to add a textured material to an object with a custom mesh in Three.js? Whenever I try exporting an object from Blender to Three.js with a texture on it, the object disappears. Looking
I\'m experimenting with WebGL and Three.js, But how to calculate the Z-Axis coordination while moving mouse?
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