I do not understand why the following two shaders produce different results when I render a vertex buffer with x coordinates equal to zero:
I\'m trying to work out a strategy for transparency using WebGL, to support the case of a transparent object that encloses another.
I\'m running some experiments in WebGL, one of them being an XOR effect fragment shader. For some reason all the bitwise operators are reserved in GLSL and cause a compiler error when used. Why a开发者
I would like to create a game in wireframe mo开发者_开发百科de however without the glPolygoneMode command I don\'t know how I would do it.Is it something I could code myself with what is available?I\'
I\'m trying to create a WebGL pick buffer; Can anyone see what I\'m doing wrong here? I\'m getting \"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED\" on Mozilla/5.0 (X11; Linux x86_64; rv:2.0b3pre
I\'m checking out the nightly builds of Firefox and Chromium with support of WebGL with a few demos and tutorials and I can\'t help but wonder about the extremely high CPU load they cause.
I want to render some text on a canvas using WebGL, which API of WebGL should be 开发者_如何学Goused?
I have task to create program for manipulation with 3d content on the web. When I said 3d content i mean
It is possible to retrieve the bitmap data HTML Canvas 2D element, is it also possible to access the rendered conten开发者_JS百科t of a Canvas 3D / WebGL element as bitmap data?The signature of WebGL\
I am coding to OpenGL ES 2.0 (Webgl). I am using VBOs to draw primitives. I have vertex array, color array and array of indices. I have looked at sample codes, books and tutorial, but one thing I don\