Will method-handle objects d开发者_开发技巧irectly provide the ability to invoke methods using multiple-dispatch. If so, is only double-dispatch supported, or will the dispatching mechanism take as ma
This is with respect to a physics engine. Once a collision occurs, it returns me the information that two gameObjects are colliding. All entities, like player, monster, bullet etc are derived (inherit
My starting point is the following: - I have a method, transform, which I overloaded to behave differently depending on the type of arguments that are passed in (seetransform(A a1, A a2) and transform
What are they, what\'s the different between them? Many sources, l开发者_StackOverflowike Wikipedia, claim they\'re the same thing, but others explicitly say the opposite, like sbi in this question:
Suppose I have a bunch of fruit: class Fruit { ... }; class Apple : public Fruit { ... }; class Orange: public Fruit { ... };
I am trying to understand what multiple dispatch is. I read a lot of various texts but I still have no idea wha开发者_运维百科t multiple dispatch is and what it is good for. Maybe the thing I am missi